Browser-based 3D products people can use.
RAFBUG builds Three.js and WebGL products with the controls, product state, and surrounding interface required for real use.
Buyer problem
A 3D scene alone is not a product. Teams need the editor, data, controls, exports, and performance decisions around it.
Scope of work
A complete path from product problem to shipped result.
Outcomes
- 01
An interactive 3D workflow connected to product state
- 02
Usable controls and interfaces around the canvas
- 03
Performance-aware behavior across device tiers
Deliverables
- 01
Three.js and React Three Fiber scenes
- 02
3D editor and configurator workflows
- 03
Desktop and mobile performance tiers
- 04
Asset, screenshot, and export flows
Working process
Direct decisions. Visible progress. A shipped finish.
- 01
Define the 3D task and interaction model
- 02
Connect the scene to product state and controls
- 03
Profile, tune, and verify device behavior
Proof in shipped work
See the capability inside real products.

SaaS / 3D editor
2026 / LiveTasmeem Studio
A live bilingual SaaS product with 2D, 3D, and split views, drag-and-place furniture, material finishes, version history, and client-ready exports.
Read case study