WebGL and Three.js

Capability detail

Browser-based 3D products people can use.

RAFBUG builds Three.js and WebGL products with the controls, product state, and surrounding interface required for real use.

Buyer problem

A 3D scene alone is not a product. Teams need the editor, data, controls, exports, and performance decisions around it.

Scope of work

A complete path from product problem to shipped result.

Outcomes

  • 01

    An interactive 3D workflow connected to product state

  • 02

    Usable controls and interfaces around the canvas

  • 03

    Performance-aware behavior across device tiers

Deliverables

  • 01

    Three.js and React Three Fiber scenes

  • 02

    3D editor and configurator workflows

  • 03

    Desktop and mobile performance tiers

  • 04

    Asset, screenshot, and export flows

Working process

Direct decisions. Visible progress. A shipped finish.

  1. 01

    Define the 3D task and interaction model

  2. 02

    Connect the scene to product state and controls

  3. 03

    Profile, tune, and verify device behavior

Proof in shipped work

See the capability inside real products.

Tasmeem Studio product screenshot

SaaS / 3D editor

2026 / Live

Tasmeem Studio

A live bilingual SaaS product with 2D, 3D, and split views, drag-and-place furniture, material finishes, version history, and client-ready exports.

Read case study

Start with the product problem

Need this capability inside a real product?

Share the outcome, constraints, and current state. RAFBUG will reply with fit and the smallest complete scope.

Discuss a 3D product